4,686 research outputs found

    From the social learning theory to a social learning algorithm for global optimization

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    Traditionally, the Evolutionary Computation (EC) paradigm is inspired by Darwinian evolution or the swarm intelligence of animals. Bandura's Social Learning Theory pointed out that the social learning behavior of humans indicates a high level of intelligence in nature. We found that such intelligence of human society can be implemented by numerical computing and be utilized in computational algorithms for solving optimization problems. In this paper, we design a novel and generic optimization approach that mimics the social learning process of humans. Emulating the observational learning and reinforcement behaviors, a virtual society deployed in the algorithm seeks the strongest behavioral patterns with the best outcome. This corresponds to searching for the best solution in solving optimization problems. Experimental studies in this paper showed the appealing search behavior of this human intelligence-inspired approach, which can reach the global optimum even in ill conditions. The effectiveness and high efficiency of the proposed algorithm has further been verified by comparing to some representative EC algorithms and variants on a set of benchmarks

    Student Modeling in Intelligent Tutoring Systems

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    After decades of development, Intelligent Tutoring Systems (ITSs) have become a common learning environment for learners of various domains and academic levels. ITSs are computer systems designed to provide instruction and immediate feedback, which is customized to individual students, but without requiring the intervention of human instructors. All ITSs share the same goal: to provide tutorial services that support learning. Since learning is a very complex process, it is not surprising that a range of technologies and methodologies from different fields is employed. Student modeling is a pivotal technique used in ITSs. The model observes student behaviors in the tutor and creates a quantitative representation of student properties of interest necessary to customize instruction, to respond effectively, to engage students¡¯ interest and to promote learning. In this dissertation work, I focus on the following aspects of student modeling. Part I: Student Knowledge: Parameter Interpretation. Student modeling is widely used to obtain scientific insights about how people learn. Student models typically produce semantically meaningful parameter estimates, such as how quickly students learn a skill on average. Therefore, parameter estimates being interpretable and plausible is fundamental. My work includes automatically generating data-suggested Dirichlet priors for the Bayesian Knowledge Tracing model, in order to obtain more plausible parameter estimates. I also proposed, implemented, and evaluated an approach to generate multiple Dirichlet priors to improve parameter plausibility, accommodating the assumption that there are subsets of skills which students learn similarly. Part II: Student Performance: Student Performance Prediction. Accurately predicting student performance is one of the most desired features common evaluations for student modeling. for an ITS. The task, however, is very challenging, particularly in predicting a student¡¯s response on an individual problem in the tutor. I analyzed the components of two common student models to determine which aspects provide predictive power in classifying student performance. I found that modeling the student¡¯s overall knowledge led to improved predictive accuracy. I also presented an approach, which, rather than assuming students are drawn from a single distribution, modeled multiple distributions of student performances to improve the model¡¯s accuracy. Part III: Wheel-spinning: Student Future Failure in Mastery Learning. One drawback of the mastery learning framework is its possibility to leave a student stuck attempting to learn a skill he is unable to master. We refer to this phenomenon of students being given practice with no improvement as wheel-spinning. I analyzed student wheel-spinning across different tutoring systems and estimated the scope of the problem. To investigate the negative consequences of see what wheel-spinning could have done to students, I investigated the relationships between wheel-spinning and two other constructs of interest about students: efficiency of learning and ¡°gaming the system¡±. In addition, I designed a generic model of wheel-spinning, which uses features easily obtained by most ITSs. The model can be well generalized to unknown students with high accuracy classifying mastery and wheel-spinning problems. When used as a detector, the model can detect wheel-spinning in its early stage with satisfying satisfactory precision and recall

    “A new worker, for a new order, in a new era”: English, power and shifting ideologies of reflexivity in a Chinese global workplace

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    This paper offers a historiographic and ethnographic analysis of how reflexivity, as a communicative practice and valued personality trait, has been understood, regulated, legitimised and used to control Chinese workers from the planned-economy era to the present. Using a Shanghai-based multinational company as a case study, I document how and under what conditions English-mediated reflexivity, with its stress on self-entrepreneurship, came to replace former Mandarin-mediated reflexivity supporting a notion of collective workerhood. Special attention is paid to reflexivity’s changing roles in shaping, managing and evaluating workers and facilitating understandings of labour, power and agency. The paper argues that the emerging English-dominated reflexivity represents a required linguistic shift for the creation of a new worker type in the current globalised economy as it normalises managerial technologies of discipline, stratification and exclusion

    Asymptotically Optimal Pure Exploration for Infinite-Armed Bandits

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    We study pure exploration with infinitely many bandit arms generated i.i.d. from an unknown distribution. Our goal is to efficiently select a single high quality arm whose average reward is, with probability 1δ1-\delta, within ε\varepsilon of being among the top η\eta-fraction of arms; this is a natural adaptation of the classical PAC guarantee for infinite action sets. We consider both the fixed confidence and fixed budget settings, aiming respectively for minimal expected and fixed sample complexity. For fixed confidence, we give an algorithm with expected sample complexity O(log(1/η)log(1/δ)ηε2)O\left(\frac{\log (1/\eta)\log (1/\delta)}{\eta\varepsilon^2}\right). This is optimal except for the log(1/η)\log (1/\eta) factor, and the δ\delta-dependence closes a quadratic gap in the literature. For fixed budget, we show the asymptotically optimal sample complexity as δ0\delta\to 0 is c1log(1/δ)(loglog(1/δ))2c^{-1}\log(1/\delta)\big(\log\log(1/\delta)\big)^2 to leading order. Equivalently, the optimal failure probability given exactly NN samples decays as exp(cN/log2N)\exp\big(-cN/\log^2 N\big), up to a factor 1±oN(1)1\pm o_N(1) inside the exponent. The constant cc depends explicitly on the problem parameters (including the unknown arm distribution) through a certain Fisher information distance. Even the strictly super-linear dependence on log(1/δ)\log(1/\delta) was not known and resolves a question of Grossman and Moshkovitz (FOCS 2016, SIAM Journal on Computing 2020)
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